// I ship multiplayer worlds — not just prototypes.
10+ years crafting multiplayer worlds, blockchain games,
and production-grade game systems.
Have you got awesome idea but not sure where to start? — I can help you with design develop and ship the product.
I've spent 10+ years inside production codebases — multiplayer systems, Web3 economies, AI behaviours, VR platforms, live games.
Not side projects. Not tutorials. Shipped products, at scale, for real studios.
Here's what working with me actually looks like:
You bring the project. I bring the process.. Let's talk
I design and build authoritative server-client game architectures using Photon Quantum, Fusion, Mirror, and Amazon GameLift — with real-time sync, lag compensation, and scalable session management.
From complex Boss AI to lightweight NPC awareness and gameplay tactics — I build enemy intelligence that actually challenges players: patrol, pursue, evade, ambush, and adapt.
Smart contracts in Solidity, NFT minting flows, on-chain auction systems, live wallet inventory, and multiple SDK integration like Solana and Sequence — I bridge game mechanics with blockchain without breaking the player experience.
I've taken multiple products from zero to live — scoping architecture, leading development, final polishing, setting up CI/CD, and shipping to iOS, Android, PC, Mac, and Meta Quest from a single codebase.
Paired with deep profiling to hit frame targets across all target platforms. Custom Unity editor scripts, inspector tools, and workflow automation that save designers and engineers hours every sprint.
I've led teams across multiple studios — setting coding standards, reviewing PRs, mentoring junior developers, and keeping complex projects clean, documented, and on schedule.
With over 10+ years of professional experience, I've shipped multiplayer games, virtual event platforms, Web3 titles, and AI-powered game systems — working with internationally renowned companies across Lahore and remotely worldwide.
I am specialize in gameplay establishment, complex AI writing, Photon Quantum & Fusion, multiplayer networking, server-client architectures, and blockchain game integrations. I care deeply about clean architecture, editor tooling, and mentoring teams to build systems that last.
I have handle on experience of building product from scratch to deployment. As I have played lots of game, using that experience, wrote different game design and help shaping them too. I have good experience of tasking the project scope with right structure and then starting is in right way. I am specialize in establishing CICD after the deployment.
// Current Role
KAP Games
Captain & Company
KAP Games · 2024–Present
A crypto-based pirate ship MMORPG with faction wars, 3-layer AI bosses, a blockchain auction house, and Photon Quantum-driven game modes. Grew from single-ship prototype to 1,000+ daily active players on Abstract blockchain.
Salvay · 2022–2024
6-player deterministic kart racing with full replay system, card inventory management, and NFT minting on Arcade Colony blockchain. Shipped in 10 months as the first Unity title on Arcade Colony.
Salvay · 2022–2024
First-person shooter with Mirror multiplayer, custom walkable structures, unique weapon systems, and private Docker server deployment.
Arthur · 2021–2023
Enterprise VR platform used by PwC, United Nations, NTT Data & Société Générale. 1.6M session minutes annually. G2 Leader Award. Built photorealistic avatars, spatial audio, pinboard & direct Jira API integration.
NOBORDERz · 2020–2021
Virtual event platform supporting 200 concurrent users. Hosted Tokyo Olympics 2020 Exhibition, Milan Fashion Week 2021. Deployed on Quest, Android, iOS, macOS & Windows — single codebase.
Fiver Rivers Technologies · 2018–2020
Fighter aircraft AI brain using Unity ML-Agents reinforcement learning with real terrain via Mapbox. Alpha and Beta versions shipped.
Unreal Pet Project
Side project of Unreal Engine 5 where custom built. Simple implementation of Movements in a high-quality environment and graphics in which implementation of proper movement of walking, running, sprinting, sliding, and shooting is done.
Pet Project
The project contains 2 modes. Hiding and seek With AI and multiplayer demo. Detection system and freeze the player on get sought. And Area of focus implementation so that you have blind spots behind furniture.
Fiver Rivers Technologies · 2018–2020
Fighter aircraft AI brain using Unity ML-Agents reinforcement learning with real terrain via Mapbox. Alpha and Beta versions shipped.
Solo Developer · Android & iOS
Designed and shipped solo — 25 animal production units with a layered economy combining exponential, logarithmic, and geometric formulas. Offline earnings, prestige mechanics, ads & IAP implemented end-to-end.
Solo Developer · In Development
3D RPG/RTS hybrid with resource mining, base construction, and 1v1 card-based multiplayer battles. Custom ECS architecture delivering 20 fixed-frame zero-lag networking via Photon PUN 2. Currently iterating on core loop from real user feedback.
// Helper tool
A production-grade Unity asset for simple API processing with a queue-based system and proper exception handling. Built to solve real pain points in game backend communication.
var api = new APIQueryMaster(); api.Enqueue(new APIRequest { url: "https://api.game.io/v1", method: "GET", onSuccess: HandleData, onError: HandleError }); // Queue processes automatically // with retry & exception safety
Project: Captain & Company — Crypto-based pirate ship game
Projects: MoonKarts & GnomeWars
Project: Arthur – Virtual Office
Project: XANA – Virtual Social Events Platform
Projects: Sky Forge AI & Pepsi Factory Analyzer
You don't need another developer who "can figure it out." You need someone who's already done it — multiplayer, Web3, AI, VR — at studio scale, on deadline.
I scope before I code. I flag problems before they cost you. I document what I build. Every time. No exceptions.
The longer you wait, the longer your project waits.Happy to hear what you're building.. Let's talk.